Entering the valley… 0%
𝕏 @CardHunt
CardHunt

The first real way to hunt creatures
and win real graded cards.

How it works𝕏
CA SOON

Meet CardHunt.

CardHunt is a live 3D world filled with creatures tied to real graded collectible cards.

Explore the world and find creatures roaming around. Walk up to one and start a battle. Use your own creature to weaken it. Throw an orb and try to capture it. Capture it and you win the real graded card attached to that creature.

But the world doesn't stay static. Creator fees continuously fund new creatures and new prizes. As fees build up, more creatures spawn into the world, and larger milestones unlock rarer, more valuable spawns.

🚨 A LEGENDARY CREATURE HAS SPAWNED

Everyone can rush in, battle it, and try to become the first person to capture it.

Every creature is a real prize. Every spawn can be hunted. Every creator fee goes back into expanding the game.

Explore. Battle. Capture. Win.

Spawn fund

FUND—
NEXT SPAWN—
WILD NOW0 / 5

The fund is the creator-fee wallet, read from the chain. When it covers the next card and a slot is free, that creature spawns.

Up next

How it works

01

Explore

Walk the valley. Tall grass and a light beam mark where creatures roam. The minimap shows them.

02

Battle

Walk up to a creature and challenge it. Strike and Power moves weaken it; it strikes back.

03

Capture

Throw an orb. The lower its HP, the better your odds. Three orbs per battle.

04

Win the card

Catch it and the real graded card attached to it is yours. Claim it to your rewards address.

Docs — how CardHunt works

Every creature guards a real card

Each creature in the valley guards one real graded card from the vault. It is guarded by exactly one creature and can only be won once. Open View Prize in the world to see the exact slab.

Your rewards address

No wallet connection and nothing to sign in the world. Paste the Solana address you want prizes sent to. Every capture is recorded against that address. We will never ask for a private key or seed phrase.

How creatures spawn

At most 5 creatures roam at once. Common creatures can be roaming at any time. Rare and legendary spawns are paid for by the creator-fee fund: when the fund reaches the value of the next card and a slot is free, it spawns at a random spot. Any remainder rolls over.

Battles

MoveHitDamage
Strike (1)95%9–16
Power (2)62%22–36
Throw Orb (3)Capture attempt · 3 orbs per battle
Run (4)Leave; the creature heals

Any hit can crit for 1.5× (10%). The creature strikes back after each move. You have 100 HP; knocked out = creature heals, 60 s cooldown.

Capture odds

Odds = base chance for the rarity × (1 − 0.75 × HP left). Common base 55%, rare 35%, legendary 20%. A creature at 10% HP is close to the best you can get; at full HP an orb is mostly a wasted orb.

Controls

WASD move · Shift run · drag to look · scroll to zoom · E or the Battle button to challenge · 1–4 in battle for moves.

Is the card real?

Yes — a physically graded slab held in the vault, listed on the creature before anyone hunts it.

What happens if I lose?

The creature heals and you get a 60-second cooldown on it. Anyone else can try meanwhile.

Does holding $CARDHUNT give me an advantage?

No. The token's creator fees fund the spawns; hunting is skill and odds, the same for everyone.

Creatures & prizes

Every creature in the spawn pool, the card it guards, and what it costs the fund to spawn it.

Winners

Captures recorded from this browser, with the card won and the rewards address.

$CARDHUNT

CONTRACTCA SOON
CHAINSolana
VENUEpump.fun
CREATOR FEESfund new creatures and prizes

Read from Dexscreener, refreshed every minute. Anything it has no answer for stays blank.

Loading the valley… 0%
EXPLORE THE VALLEY
No creatures roaming. Check who spawns next.
NEXT—
0/5 wild● youUP NEXT ›
WASD move · Shift run · drag to look · scroll to zoom · E to battle
BATTLEwalk up to a creature1
WALKINGShift to run2
VIEW PRIZEnearest creature3
● LIVE